Week 3: Unity Junior Programer

This week I finished the Unity Junior Programmer pathway. It is 40+ hours pathway. But as I have many experiences in programming. This pathway is not very hard for me.

But the pathway is very useful. Even more than the Unity Essentials. The best part to me is the optimization part.

And the production cycle is also important in building a game.

CategoryDescription
Player ControlYou control a …(player type).
In this…(top down/side view/isometric) game
Where …(user input type)
Makes the player…(movement)
Basic GameplayDuring the game,…(type of objects) appear
From…(areas of the screen)
And the goal of the game is to…(goal)
Sound & EffectsThere will be sound effects when…
And particle effects when…
[optional] There will also be…
Gameplay MechanicsAs the game progresses,…(game mechanic)
Making it …(effect of game mechanic)
[optional] There will also be
User InterfaceThe …(score/lives/timer) will…(increase/decrease)
Whenever …(condition to change the score/lives/timer)
At the start of the game, the title, “…(game title)” will appear
And the game will end when…(condition to end the game)
Other

Next week, I will finish the creative core and the VR pathway. I am also studying DOTS now, it is amazing, but I need more time to understand.