Week 27: Godot

This week I was working on a game, landlord simulator. I mentioned last week that I was building a CI. base on the CI data, I realized that the most used version of Godot is 4.3.

External Editor

Godot editor provides its own editor, however, I prefer to use Visual Studio Code. Editor Settings -> Text Editor -> External Editor, choose your vscode position, add Exec Flags to {project} --goto {file}:{line}:{col}.

Dialogue System

I use Dialogue Nodes.

Animation Tree

Godot provides a powerful animation system. The document sucks.

Caveats

The build result may not be as expected. Sometimes the online release version is different from my local release version. That means the engine is still not stable enough