Week 27: Godot

J.Gong

2025-06-27

0.51min

Week 27: Godot

This week I was working on a game, Landlord Simulator.
Last week I mentioned I was setting up a CI pipeline—based on the CI data, I found that the most used version of Godot right now is 4.3.

External Editor

Godot comes with its own built-in editor, but I prefer Visual Studio Code.
To set it up, go to:

Editor Settings -> Text Editor -> External Editor

Then select the path to your VS Code executable, and set Exec Flags to: {project} --goto {file}:{line}:{col}.

Dialogue System

For dialogue, I’m using Dialogue Nodes.

Animation Tree

Godot has a powerful animation system… but the documentation isn’t great.

Caveats

The build results may not always match your expectations.
Sometimes the online release build is different from my local release build—so the engine still feels a bit unstable at times.