Last updated 2026-09-16

Gong Jian

宫健

Machine Learning & Interactive Systems Developer

Developer applying machine learning to simulation and interactive systems, backed by an MSc in Digital Learning Games. Built a drone simulator using ML-Agents, implemented minimax game AI and trained an embedded sound classifier for an experimental tactile-alert device.

Work Experience

AfterShip.com2019–2021

Automated crawler mapping, eliminating manual work equivalent to 20% of sprint story points; led end-to-end testing to reach 96% coverage.

PythonReactNode.jsAWSGoogle K8S
Tallinn UniversityJul 2026

Taught Figma design systems at Tallinn University, guiding students through design tokens, reusable components, prototyping and developer handoff.

FigmaDesign Systems
Kickstart Now OÜ2025–2026

Developed gameplay and automated localization for a Steam release; built Python/Poco/pytest-bdd tests across languages and resolutions.

UnityLocalizationTest Automation
Trip.com2015–2019

Delivered checkout, withdrawal and bank-card features; built frontend monitoring that detected 90% of client-side issues before backend log analysis.

React NativeNode.jsjQueryGrafana

Selected Work

Key Skills

PythonSciPy, crawlers and ML-Agents
Applied MLPyTorch, edge ML, MFCC and CNN
SimulationUnity, PID control and XR
DataAnalytics dashboards and geographic information systems

Education

Tallinn UniversityMSc2024–2026

Digital Learning Games

Award: National Scholarship for International Students, Education and Youth Board of Estonia (2026)

Universidade LusófonaJan 2026

Data Science Applied to Geographic Information Systems

Brandenburg University of Applied SciencesDec 2025

Interactive Environments

Shenyang University of TechnologyBSc2011–2015

Computer Science

Languages

  • Mandarin Chinese / 普通话 (Native)
  • English (C1)
  • Japanese / 日本語 (Beginner)
  • Thai / ภาษาไทย (Speaking)
  • Estonian / eesti keel (A1)
  • Russian / русский (A1)
  • German / Deutsch (A1)

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